Here are some games you can try out:
Elkins:
I.J.
E.L
K.L.
H.T
L.G.
R.W.
R.I.
A.T.
S.M
C.C
N.T.
B.W.
T.A.
D.T.
R.A.
H.G.
R.C.
On computer
L.B
On computer
M.M.
On computer
G.P
On computer
L.C
On computer
G.H.
On computer
B.V.
On computer
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A possible way to start. This starts lives at 5 at places the dog in the bottom corner. Remember to go to Variables and make a variable called Lives
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This is a simple wat to keep score based on how long the sprite stays alive.
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A good starting position and size.
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Walking animation: To make it look like the Sprite is walking.
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Jumping: The code to make the sprite jump smoothly.
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A good starting point for the rocks.
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Code to make the rocks move (Similar code can be used to make the clouds move).
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Code to lose a life each time the dog hits the rock.
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If you are keeping track of points, this code keeps track of a high score.
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This is a basic code that switches to a Game Over screen if lives get to 0.
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Shrink Command. Optional if you wanted to use it.